Difference between plugin button and plugin window on-off buttons

Okay I am confused about something.
I had thought that the
Mixer channel plugin buttons on/off green led lights
performed the same action as the
Plugin window toolbars on/off red lights
Because this is common in other applications that I have tried.
However I have recently been told that this is not true in Ardour.

QUESTION 1
Can someone tell me what are the differences/benefits to having these two different on/off led buttons?
I have been told that the Plugin window red on/off led is a bypass where no signal is being sent through the plugin? What is the green led doing?

QUESTION 2
Might not be the same thing, but it has been mentioned that Ardour does not actually completely turn off a plugin, when you turn “off” a plugins button green led light, it is said that it still uses CPU/DSP.
I had mentioned in the past that I wish there was a true off (or close to it), where a plugin that uses high DSP even at idle, could be turned “off”
Do any of these on/off buttons relate to this?

QUESTION 3
Before I made a new request post.
I will just ask here, if they are not the same, then should Plugin window toolbars also get a green on/off led that triggers the Plugin buttons green led on/off?

Thank you for any info shared

No, this has been discussed many times in the past.

Ardour asks the plugin to bypass itself (since only the plugin known how to click-free bypass itself). Only if the plugin does not support this, Ardour hard bypasses the plugin.

Ideally DSP load does not change. Then, when you enable a given effect in the middle of a [live] session or automate bypass/enable there cannot be a CPU spike causing dropouts.

It’s a hallmark of a good plugin when the load remains the same regardless of input and active/disabled state.