In Ardour 5, when I set my waveform fill color to white, the regions’ waveforms in the editor are actually white. This is no longer the case in Ardour 6 since all waveforms seem to have some kind of default transparency applied to it, giving them a slight shade of the track color.
Since I use the editor with the “Region color follows track color” option enabled, this can result in a sometimes very low contrast between the region and the waveform and making the waveform barely readable. I played around with the Transparency tab in Preferences > Appearance > Color and found that reducing the “opaque region base” slider kind of helps. I had however hoped to also find a “waveform fill” transparency slider, but with no luck.
Is there no way to disable that default waveform shading completely? Or am I missing something?
Just so you can see for yourself, here is a quick comparison of how the same region is drawn with the default theme colors in Ardour 5 (left) and Ardour 6 (right). The track color is the same in both cases. I find the left version of the waveform easier to read.
Hi! I can confirm the same context in Ardour 6 in Linux. I also can’t find any decision using theming color&transparency tools.
By the way the similar problem I’ve found:
The parameter: Edit>Preferences>Appearance>Colors>Transparency>editable region - doesn’t make any effect to the editable midi region. In Ardour 5 I could make the editable midi region (in “E”-mouse mode) much more transparent, than in grab mode (“G”-mode) in order to differ during switching between the modes.
In Ardour 5 I could do such setup:
But, I’d like to make a fully filled area (middle also). In Ardour 5 this has contrasting outline independently of gradient depth. I’ve tried to play in Ardour 6 with the Preferences > Appearance > Colors > Items > waveform outline - it looks has no effect at all. Nevertheless some kind of decision with gradient option helps.
Okay, but my question is: Is there any way to get that look back in Ardour 6? I cannot find a way to get a plain white waveform. There are numerous workarounds for the problem: I could just disable the „Region color follows track color“ setting, or I could introduce a faint gradient for the waveform, or I could lower the opacity of the region background etc. But none of these will give me the appearance that I like and got used to from Ardour 5. It‘s not that I couldn‘t live with a different color scheme if this a deliberate change in version 6. But maybe I‘m just missing something?