I’m a long-time ardour user, but on my windows machine I’ve been experiencing this frustrating delay glitch. If I have a clean track without any regions, then I can pretty quickly restart recording a take after finishing a take. However, as I do more takes on that track (doesn’t matter if at same playhead or not), then there becomes a longer delay from the time that I press stop & play till when the actual audio starts playing for the additional take. As I reach 10 takes it is maybe a 5 seconds, but after like 100 takes then it becomes impossible to deal with the 30-second or so delay for the playback to restart.
I notice that there is very high CPU usage during the time after I press the stop buttton, and I notice that the waveform is slowly redrawn during this time. My guess is this seems to be some sort of CPU performance bug and likely not disk related. Though maybe there is something messed up with my system.
I am a programmer and would be willing to investigate if this is a performance bug by running a hot code profiler to see what is consuming so much cpu.
(my specs: I’m on Ardour 6.5 windows using a Motu 624 interface configured in 44.1kHz 128 frams as 3-in & 3-out with 3-channel tracks)
hmm…so I started another recording project, and did not experience any recording delay. So maybe something got corrupted in that earlier recording project which led to the long delays.