Been using Ardour for a while now. Can’t say I’ve experienced this problem before.
I created a new project. I added a pre-recorded track to the project.
I added a FluidSynth MIDI track to the project, and loaded up an SF2 set of drum samples I have and add some MIDI drums. Everything is working fine. I save the project and close Ardour.
After returning to Ardour, I open the project again, and none of my drums make a sound.
I open up the FluidSynth and my SF2 is not loaded.
I attempt to reload the SF2 and show’s as loaded by the Channels are empty.
Tried a different SF2, no SF2 will actually load.
Can anyone tell me what’s going wrong?
I remember having had issues when I messed around with the directory path names. Quick fix for me was to correct the file names in the related .ttl files somewhere down plugins/…
Yeah, is a common problem, Calf and other fluidsynth based plugins have exactly the same problem.
I use a workaround: load a SF2 file, then save it as a preset (named like the file) in the plugin. This way, if the file connection get lost, at least I don’t have the hassle to get through all the folder structure over an over again. I just choose the preset.
Any way to fix? It won’t even let me add the sf2 back.
This topic was automatically closed 91 days after the last reply. New replies are no longer allowed.