Noise Repellent 0.3.0 beta is out!

Hi everyone!

I’m very glad to share that I’ve released a beta version of the upcoming Noise Repellent plugins. In this update, I’ve overhauled the denoising algorithm significantly. I was able to implement most of the pending features—heavily inspired by iZotope’s RX spectral denoiser—and they are working very well. This puts Noise Repellent in a whole new league.

Noise Repellent now consists of two plugins: a standard 1D spectral denoiser (the one everybody knows) and a new 2D version that processes the audio as an image. They are differentiated because the 2D version requires significant buffering to gather enough information to work.

Changes:

  • Manual Noise Capture: Improved to allow blending between different statistics. You can now morphs between the median, average, and max spectrum of the profile. This new control is called “Aggressiveness” and allows you to push the reduction hard if needed (similar to CEDAR’s bias control).

  • Adaptive Mode: I replaced the old adaptive version of the denoiser. Now, adaptive noise estimation is an option built into the plugins.

  • New Algorithms: Introduced three new adaptive algorithms for different situations: Dialog (SPP-MSEE), Audio Restoration (Brandt), and General (Martin).

  • Hybrid Workflow: The adaptive mode can now be used on top of a manual profile (if already captured) for cases where the noise is dynamic. If no noise profile is learned, the adaptive mode works purely on the noise calculated by the algorithm.

  • Smoothing: Implemented a new smoothing algorithm inspired by Alexey Lukin’s papers. It interprets the audio as an image (spectrogram) and uses image denoising techniques to eliminate musical noise generated during reduction.

  • Masking Thresholds: Reworked into a veto engine rather than a scaling criterion. It now decides whether reduction should be applied fully or partially based on the thresholds. This helps preserve the energy of signals masking the noise, making the reduction much more transparent.

  • Whitening: Reworked to occur at the final stage of the process, effectively whitening the noise floor while preserving the reduction floor level.

  • Suppression: “Reduction Strength” is now called “Suppression” and uses a better scheme for over-subtraction based on the Berouti style.

  • Tone Reduction: Added a tone reduction control. It detects spectral peaks in the noise profile and applies a parallel reduction path to them, allowing you to reduce hum while preserving some hiss. This improves transparency.

One downside of this new version is increased latency: 50ms for the 1D denoiser and over 100ms for the 2D denoiser (required by the NLM smoothing algorithm). This was necessary to improve low-frequency resolution for precise hum reduction. For the quality you get, this is a minor trade-off. In the future, I plan to implement FFT partitioning to reduce the latency.

I would love to get some feedback on this because I’ve been quite biased in my own testing. Also, if you have any noisy files you are happy to share with me to add to my testing arsenal, that would be very appreciated!

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Fantastic work, thank you so much !! Feedback may take time to arrive but rest assured your work is appreciated.

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Thank you sharing! Will give it a try and report back as soon as an opportunity comes by…

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I thought Noise Repellent was halted and you give it an overhaul. Awesome news to have. I used the 1D a lot when editing videos. I’ll definitely give this new version a try. Thank you so much for the fantastic work!

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Yeah, I got really discouraged back when AI denoisers started to get released to the market. There’s nothing that I can do that will be better. Still though, I came back to it because I can iterate faster using AI to code and I can probably get to some place where the tool is good enough. If this helps someone create that’s enough to make me happy.

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Could also be interesting to explore creative uses of the tech. I am not familiar and educated enough to gauge the possibilites, but there might be parameter ranges that would be impractical, but sound really cool or push recordings into uncanny valley territory etc. Just as an idea, to keep it interesting for yourself and to distinguish from the pure tool aspect, which is easily covered by AI.

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Originally I thought this as a way to bring some restoration tools to Linux which were lacking at the time. But libspecblech which is the lib behind it is actually a spectral processing framework. Anything spectral (STFT) it can do. For example, I recently learned about Sonnox spectral drum gate, which sounds like a great tool. There are spectral delays, etc.

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As promised, gave it a try yesterday on a mic’d acoustic guitar track…

Seems fine and perfectly usable to me… No artifacts (or at least less that I’ve ever managed to get with ReaFir) and intuitive use…

If I’m allowed the suggestion, some sort of visual representation (spectrogram) would be a nice addition…

Anyway, thank you very much for your time and effort and for making a tool like this available…

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UI will come when I’m certain the denoising is excellent. I’m very close to get there, so soon™

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