Moving loop range while playing audio gives a disk error

Hi. I’m having an issue on latest Ardour 8.4 where when i try to move a loop range so it fills a larger space of the timeline. I get an error message saying that my disk is not able to keep up with ardour and the sounds of my timeline are desynced.

This happens when the section has played once and only when i move the range while i’m playing audio

I hope I was clear enough. English is not my native language so i’m attaching a short youtube video i just uploaded showing the issue

That sounds like a problem which was recently identified where a marker moved past the end of available audio data resulted in the incorrect message that the disk could not keep up, when a more accurate message would be no more audio data available in that range.
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Thank you for the answer and sorry for double posting this issue