Is it possible to constrain menus to the bounds of my monitors? I am using a dual monitor setup with a vertical offset, and I have to move windows back and forth between monitors to see full menus.
For example, I keep the mixer on my main monitor; if I want to change the output of a track from ‘master’ to a bus, I click at the bottom of the strip to change the output and the menu is written downwards out of bounds of the screen, such that only the first two menu items can be seen.
Ardour will do whatever GTK (the GUI toolkit we use) does; GTK will do whatever it thinks the right thing based on the information about the display it gets from X Window. So this is a GTK issue rather than an Ardour one. There’s nothing in Ardour that can address this issue.
Note that for menus that ardour itself popups (contrary to menu bar menus that are popped up by the menubar gtk widget), we try to be smart to operate within the bounds of the screens. In particular in latest Ardour the output selection popup position is handled by Ardour. The problem is that we rely on GTK to tell on which monitor is the button, and what are the monitor extents. If we get wrong information, we’re out of luck. Garbage in, garbage out.
Thank you kindly for the response. I’ll have to look into GTK then. Do you have any leads? I mean, do y’all have any ideas as to why GTK would be having this issue only with Ardour?