I noticed that the ACE High/Low Pass Filter Lua script has a “bypass = true” in the dsp_params function. This appears to link the Enable switch to the plugin bypass. Is there a similar way to link delay/latency compensation? I’ve looked through the Lua bridge code, but haven’t yet located where this functionality exists.
The reason I ask is because I am putting the finishing touches on a fader rider and a non-level-based de-esser (both implemented as Lua DSP scripts). Would the community be interested in such plugins being added to the project?
Thank you,
Bryan