So. I’ve tried alot of software, I’ve tried ardour maybe a couple years ago. it did not suit what I wanted. tbh, no sound software out there today suits what I want. I’ve realized this stems from a simple difference of origins between developers of current sound software and say, programmers, or digital graphics artists.
simply put, someone who got into sound via recording and instruments and soundboards with dials and sliders has a completely different perspective on how sound software should look and be interacted with, than someone who is used to getting and setting values in code and pointing and clicking on vertecies or nodes then using base level actions like scale and translation on nodes or vectors and how that person would design sound software.
I could make some software for myself, but it’d be a chore… and as a game developer and animator, I really should have other focuses than making my own software if even for the only reason that the software given doesn’t compute to my understanding of how it should work from a user interface standpoint.
On that note what I was going to do for such a software is use python’s Wave module to both read from and write to bezier curves. you know with the highs and lows from samples as points on those beziers; simple clickable and movable nodes with handles to control curve progression. essentially selectable bezier curve nodes which can then be scaled on X or Y or both or translated to any XY location and maybe have a location input box like “node1[X 150, Y 3000]” that way I can have precise control over every part of a soundwave and manipulate them to my hearts content before using them as custom vstsamples.
Then have a sequencer window/frame with beziers associated with a VST sample, for things like Volume, Speed, and Tone/Note and those beziers have selectable nodes which can be moved or scaled on XY to allow music and sound composition.
no physical instruments nor microphones needed. I should be able to do everything with a standard mouse and computer keyboard.
but such software does not exist… and as stated it’d be a chore for 1 person to make. so I’m reaching out here, I haven’t tried ardour in years, so, is this a thing in ardour now? or would anyone be willing to spearhead creation of such software? could it be a future UI option in ardour? it could be called a Bezier Mode. what would be the interest level in initiating such an input system? can I count on it’s inclusion eventually?
[tbh I think sound files are written poorly too. they should be written in bezier curves, it’d use a lot less points/data than with 44k samples/second resulting in smaller files. but that’s a Bezier Sound Format. and we don’t need to go that far.]
