It is hard to find in a search engine because “64 bits” is also a very popular keyword about the architecture.
My question concerns the internal audio progressing of Ardour (and NOT the input, output, or file types)
e.g. if I apply a -60dB on an event, and then a +60dB on the channel of this event (let’s say I use the gain), what was the bit-depth of the signal during this processing?
If the program is running with an internal bit-depth of 16, 24 or 32 bits, I will loose a lot of quality in my stupid example.
Thanks in advance