How to link Ardour with Blender

(Fathom Story) #1

Some time ago there was a post on linking Ardour with Blender. The posts on the topic are several years old and the links are now dead. I hope that connecting these two great programs has since improved. I launched Ardour, Blender and Jack Transport as per the old instructions but am not sure where to go from there. Can anyone comment on this?

While I see some Youtube videos that demonstrate how these programs can work in tandem–there is scant little on how they actually do this.

(calimerox) #2

can you provide some links to the old videos? asaik blender uses jack, so it should be possible running them parallel…

(Fathom Story) #3

It is not in English and the vids are old. If you insist, here:
“…so it should be possible running them parallel.” Good. How?

(Seablade) #4


Last I looked into this, I thought it was a plugin that had to be loaded into Blender to get it to sync to Jack. You would then sync both Blender and Ardour to Jack.


(Fathom Story) #5

Based on these responses I suppose I had better contact the Blender Comuunity as well. In school I was trained in Adobe Premier Pro and Adobe Audition. What is cool about those programs is that they link to one another when you want/need to do granular audio editing. I was thinking that Premier Pro and Blender could work in much the same way as the latter has a video editng mode that looks quite promising.

(Fathom Story) #6

Oops, I meant Blender and Ardour might work in much the same way as Adobe Premier Pro and Audition

(Seablade) #7


They definitely don’t work as well in the same way sadly. Part of the reason has to do with interchange formats, namely that there isn’t a well developed and open option, and even the proprietary ones can be rough once you leave the ecosystem that wrote them (So Avid, etc.) If a good solution could be found to allow for this it may open the door to such a thing, but for instance Adobe since it controls both Audition and Premiere, can implement it’s own end to end solution for that that is a bit more difficult when the software is controlled by two different entities.


(Reuben M) #8

There is no special plugin needed. Provided that the build of Blender being used has been built with Jack support enabled, then it’s simply a matter of setting Jack as the audio interface within Blenders preferences. Once that is done, the video editor / compositor will lock to the jack transport.

(Fathom Story) #9

@Reuben Thanks, can you please tell me how you do that, step by step? If you can do a blog post and/or video, that would be fantastic.

Ardour for animators ~ 2019
(Reuben M) #10

First make sure jack is active. Either via Ardour or something like Qjackctl.

In blender:
File -> User Preferences -> System Tab -> Audio Dev dropdown -> “Jack”

Go to the screen layout preset for “Video Editing”. Hit the playbutton of the timeline. You should be able to observe the Jack transport slaving to blender’s timeline.

(Adam Earle) #11

So its 2019 and took at look at this thread.

It doesn’t seem to be relevant anymore. How would we do it now can i ask.

Thanks Ad

(Reuben M) #12

Nothing has changed. Works the same as it did 3 years ago.

(Adam Earle) #13

Hi mate that good to know. I don’t want to admit this, but it seem i am not as savvy as everyone else around here.

Any chance that you can point to an extremely clear walkthrough on getting this up and running. Maybe like using something like lightshot or OBS and getting it on youtube.


  1. Lightshot:
  2. OBS:

Its always very humbling learning something new from scratch.

Thanks Ad :star_struck::star_struck::star_struck:

(Reuben M) #14

From what I’ve seen in another thread, you trying to do this on Windows, and I doubt you will have much luck. This is very much a Linux feature.

And even if you installed Linux, I’m don’t really see what would be gained by it. Just because you can do something doesn’t mean you should. Scoring and sound design is further down the production pipeline than editing, compositing or the zillion other things within the scope of blender.

The only utility I ever had in linking them is that I find using blender’s video sequencer display in place of xjadeo offers more flexibility in being able to easily change which video track I want displayed during playback. But trying to edit on both at the same time would be very tedious.

(Adam Earle) #15

I understand what you’re saying and can appreciate it. Thanks for the comment about xjadeo.

Fluidity would be nice, wouldn’t it?

I work in area with fast turn around times so a seamless, hassle-free, quick, fast, nasty and dirty workflow with time to do a reasonable mix would be great! So give me all the time I can get.

It would be interesting to hear what you have to say not so much but how things have been done for years (that’s kinda obvious), but potentially how they could look in the future.

Creative workflow under pressure right?