I use Ardour for working on sound effects for a video game project. The sound effects are split into multiple directories. There’s a lot of sound effect group, as this is a big project.
Right now I’m using multiple CD ranges + Location Markers and manually change the export directory to export groups of sounds that belong in a common directory.
I’d be fantastic, if Ardour had some way to define per CD-region export directories (either relative to
export or absolute). This would save me a lot of time and speed up my workflow immensively.
Now I have to manualy do this:
- Change the export directory
- Select correct CDranges for export
- Move the files to correct game assets folders.
- Repeat from 1 for the next effect group
If Ardour allowed me to define the export directory for each CDrange (and allow me to copy/paste them in Locations etc.) I could just update my effects and perform a single Export and have it all update in the game immediately.
I could try and make a script that’d move files to appropriate directories after the export, but I’m using Windows for this project and I am not capable of making
Maybe there’s some Lua script that could help me out?