Clip FX?

Is something like Clip FX planned? Live this feature in Samplitude, Reaper and Studio One. Even Pro Tools has it since the latest release (in a rudimentary way).
Time for Ardour? :slight_smile:

I’ll second that!

“planned” in the sense that we’ve discussed it for years. “planned” in the sense of having any clue when it might happen? no.

This is another one of those tasks for which the backend (signal processing) part is really quite easy, but presenting it to the user in a useful and coherent way is really difficult.

Samplitude is awesome with its clip edit options. Reaper is also pretty good.

@paul: Maybe. Unfortunately IDK how to help you with this spare information.

@sonnie: you’re barely scratching the surface of the issues :frowning:

I would love to see this implemented, it’s a feature I miss a lot from reaper.

Maybe add an optional indicator at the clips to show, that there are active FX or sends or volume. Add a button at the double click menue (or a whole channelstrip). :slight_smile:

maybe when we select a range in audio and split it, and when we right click, maybe we can have a option in the options to add a clip fx, and we can render it to the track,
or a more advanced version is when we select a range and right click we see an option that says clip fx and when we open it we can add maybe 2 or 3 clip fx and we have a window pop up and we can add up to 3 plugins or as many, usually people need one fx not like 6 or something, but hey everyone is different, and also the option to adjust the tail of the fx in the settings,
i would love to see this feature,
i would have to duplicate a track just to add one cool fx on a vocal section, but in studio one, i can add cool fx throughout a vocal performance seamlessly though clip fx or whatever they call it.

the whole point of region/clip FX is that you do not have to render them to disk. you can already bounce a region with the track plugins/FX to disk.

the GUI issues involve sane ways to present the plugin editor/GUI when there are potentially so many of them across an entire session, and no obvious way other than a title bar or window placement to differentiate them from track-level plugins.

What’s wrong with the way reaper does it, with a button you have to press to bring up a rack?

we don’t have “racks” in ardour at present. only standalone plugin GUIs.

It could just be like the fx part of a mixer channel but floating and without a fader/io/pan attached to it. Double click to open the GUIs.
Or maybe not. I don’t know, I’m sure you’ve thought about it more than anyone else here.

Converting a GUI object designed to represent the state of a Track into something designed to represent the state of a Region is a distinctly non-trivial task. The former can serve as inspiration, and in the best cases, you eventually find enough common ground that both representations can use a lot of shared code. In the worse case though, things just look similar to the user but use totally independent code in the implementation.

I understand precisely what people want, but thanks to those trying to explain it again :slight_smile: The issue isn’t understanding that, but actually writing working code.