You do'nt know who the founder project??? He is a pro game designer/programmer and have developed Far Cry, and i know that not just/only for fun!!!
I never said that he wasn’t professional, or that other professionals aren’t also involved. I said that people are not depending on it (Meaning the game you linked to) for income to my knowledge…
He is a professor and even use the 3D engine when he teach.
many developers use it for Making games that you must pay for.
He even have a company for support for the engine.
So his income is coming from teaching presumably? Not from the game itself, though I will be the first to say that it could be a useful tool to demonstrate with. And yes a company to support the product is great, but is only a small part of things and likely a small part of his income though again I could be wrong, I would need to ask him. Technically Paul gets a small part of his income from a similar setup as he gets a portion of Mixbus’s revenue IIRC. But I am fairly certain that portion is probably even less than the income from donations/subscriptions around here, but again I would have to ask to be certain. And he has in the past worked with other companies in a similar fashion(Look up SAE sometime) but those incomes are neither steady, nor are they typically large.
Of course there is a difference between the engine, which is a part of the game, and the game itself, which is what you linked to(See the quote below of the website description), but I will ignore that for the moment.
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.
I think it's fun and creative to work with music. If you think it's boring to work with music, you should get new job(?)
Who said anything about it being boring? Where did this even come from? I know for a fast Paul, who is the lead developer of Ardour and the majority of donations, etc. goes to, works with music often, though not as often as he would like since starting Ardour. I certainly make my living working with Ardour, meaning using it as a tool not developing for it, though I have been known to submit patches on occasion and help out in other ways in my spare time, much like many people I suspect support that game.
But like i wrote before i have never compiled before so if you dont want to be nice to give a Hint how i should do that, you can shut up!
First off I would strongly suggest you not get offensive. And secondly I will say this is the FIRST time you have asked for help in compiling or shown an interest in doing so in any of your posts. If you don’t ask you won’t get an answer, period.
For either OS, there are basic instructions on Ardour’s website, and simply googling “How to compile Ardour” would get you a fair amount of documents. In fact the first link returned by google for me is…
http://ardour.org/building
Which links directly to here…
http://ardour.org/building_ardour2
Which in turn has a link to here…
http://ardour.org/building_osx_native
NOTE: Paul is not joking when he wrote that the process of compiling on OS X is painful, in fact very few people have succesfully done it, and it is a process that can take a day or two to complete, thus part of why the OS X binary is more strongly enforced downloading, it really takes a LOT of time out of someone’s life to complete the build process properly on OS X, and make a distributable binary.
Seablade