So I know Ardour core development has nothing to do with plugins… however all of the available vibe plugins (from different creators) have issues, which makes me wonder if there’s not some common thread.
In the guitarix package, GxVibroChump (an amp with a vibe block), GxVibe and GxVibe mono all work… until you reload Ardour. Then they kill the signal chain (mute or near-mute) at the point of the plugin when the vibe is in the “on” position. When off, the signal gets through fine.
rkrVibe (rakarrack) does the same thing when you first add it to the track. Mute or near mute. When you bypass, the sound gets through (obviously) but sound also comes through when you UNbypass. In other words if you “jiggle it” you can get audio to come through when it is enabled. BUT still no vibe. None of the parameters seem to have any effect. Well “pan” seems to, but nothing else.
Related(?), but different, GxTubeVibrato works (I guess) but the effect is very subtle and the depth/speed knobs do basically nothing, as far as I can tell.
Anyway, just wondering if these vibe-related issues are (a) caused by some problem underlying how vibes work in LV2 and/or (b) isolated to my particular PC configuration somehow?
Ardour6, guitarix 0.38.1, rkr LV2 ports from https://github.com/ssj71/rkrlv2