I love the scripting in Ardour, I’ve written a bunch of scripts to do all kinds of little helpful tasks for my projects. Unforuntately I can only access 12 of my scripts through the GUI and a maximum of 32 using keyboard shortcuts or the script manager.
This is a great improvement over Ardour 5 but I think it could be improved further.
The limit of 32 scripts seems quite restrictive. I’d like to see a system that doesn’t care about the number of scripts we have, it just scans the scripts folder and builds a menu of scripts from that, with sub-folders becoming sub-menus. This menu would be accessible on the main interface, alongside the existing 12 script buttons.
How many keys have you bound to custom actions?
The default Ardour keybindings barely leaves a key unused, I’m having a hard time to find four that can be used without un-assigning others.
That’s WIndow >Scripting. The dropdown there lists all scripts.
I have about 10 keys bound at the moment. Some of my scripts are more appropriate for key binding, while others are best suited for buttons or a menu. I bound all 12 buttons already so I keep having to open the script editor or manager each time I want another action now.
That’s WIndow >Scripting. The dropdown there lists all scripts.
That’s not quite what I was meaning. The scripting window (which can’t be opened with a key binding btw) is quite a large window with a lot of stuff that most users don’t need when they just want to run a script. Also the list of scripts is not easy to navigate when you have a lot of scripts as (unless I’m missing something) there is no way to create sub-folders
This is not quick or easy to find what I’m looking for.