# Set this so that the executable will find all the right libraries inside the bundle
export LD_LIBRARY_PATH=$INSTALL_DIR/lib${LD_LIBRARY_PATH:+:$LD_LIBRARY_PATH}
exec $INSTALL_DIR/bin/ardour-9.2.0 "$@"
it caused me some real headaches in the past.
@x42 you can’t just ‘statically link everything’ when building a plug-in, because licensing.
I always care about how the plugin sounds to me and this plugin really got the job done every time. But this new interface looks so neat. Exciting news, I must say. Thanks a lot.
I didn’t realize they had been updated on the main page because the 0.3.0 version number didn’t change, sorry for the noise. I will wait for your next release with the UI and bug fixes, thanks for all your work!
I have a new version just about to get out of the oven but unfortunately I think it still will be affected by the libfreetype issue mentioned above. In any case if anyone wants to check it out is here Release v0.3.1 · lucianodato/noise-repellent · GitHub
Hey, I tested both the LV2 and VST3 versions of the deb you provide (v0.3.1) on my debian sid system. I did not encounter any issue whatsoever (with Ardour nightly build 9.7.120). It’s actually a VERY useful plugin, so thanks!
Hi, I just installed “NoiseRepellent-Win64-Installer-0.3.2.exe” on my new laptop, but the plugin won’t load onto a stereo track. It works as expected as an LV2 plugin in Ardour on CachyOS. I’m using Windows 11 Pro and an RME Fireface UC USB; is there any known information about what might be going wrong here? And how can I find out more?
If you look at the bottom of the linked page there’s a section called artifacts. There’s a download for the windows installer there. I think it will download a zip but inside is the installer for windows. Basically what was happening is that one of the libraries that the plugin needed wasn’t being embedded into the dll in windows. I’ve got rid of the library dependency so no more problem should arise from that
It seems that there´s a github policy in where users that are not logged in won´t be able to download artifacts from it. Sorry about that. I´m cooking a release soon though so I´ll make sure to inform here whenever that arrives and you´ll be able to test it